JavaScript: Do you like games? (Part 6)
It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into ... Read more
It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into ... Read more
I believe it’s high time we attempted to build a game with the engine we have so far; wouldn’t you agree? We’ll be making Asteroids, which first made its ... Read more
We’re going to continue with DisplayObject which extends Scene. You can review the schema in part 1 of this series but we’re going to make some changes to how ... Read more
The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th ... Read more
Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: ... Read more
Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of ... Read more