Written by our colleagues

/Written by our colleagues

January 2017

JavaScript: Do you like games? (part 4)

January 12th, 2017|Categories: Games, JavaScript, Technical, Written by our colleagues|Tags: , , , , |

We’re going to continue with DisplayObject which extends Scene. You can review the schema in part 1 of this series but we’re going to make some changes to how things are named. Its job is very simple; it will group objects that need to be rendered in a children array and it will expose methods

JavaScript: Do you like games? (part 3)

January 5th, 2017|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , , |

The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th century Swiss mathematician, physicist, astronomer, logician and engineer (quite a resume) Leonhard Euler devised a way for us to predict where an object’s going to be

December 2016

JavaScript: Do you like games? (part 2)

December 22nd, 2016|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , , |

Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: please be aware that I’ll add links to specific pieces of code in the GIT repository history tree. This will make it easier for you to

JavaScript: Do you like games? (part 1)

December 14th, 2016|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , |

Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of math in your future! In my childhood I was fascinated by Mario and other games like it. They were very simplistic and yet extremely fun to

Creating a programming language: Larry Wall and Perl

December 6th, 2016|Categories: Perl, Technical, Written by our colleagues|Tags: , , , , , , , , , , , , , , , , , , , , , , |

Programming is beyond the grasp of most people, it doesn't matter if we’re talking about Perl or another language. Most individuals will look at it as more than a foreign language, as something beyond comprehension, something that takes a special kind of thinking. There is some truth to this, as in not everybody can become

November 2016

Measuring performance with JMeter

November 24th, 2016|Categories: Technical, Testing, Written by our colleagues|Tags: , , , , |

With the continuous growth of the number of services available online and a majority of potential clients or users opting for an online approach to those services, having a well optimised web application which can support a large number of concurrent users is a must these days. Failing to do so will substantially cut revenue

Creating custom hooks in Dancer2

November 18th, 2016|Categories: Perl, Technical, Written by our colleagues|Tags: , , , , , , |

Dancer2 is a powerful and flexible framework that is a rewrite of Dancer, made easy to use and with a decent ecosystem of extensions. With all these I was finding myself writing some pieces of code that were more or less the same across the application and could not find a decent way to group

PHPStorm – Tips & tricks for Magento Developers

November 10th, 2016|Categories: Magento, PHP, Technical, Written by our colleagues|Tags: , , , , , , , , , , |

If you’re still looking for what IDE to use for PHP development, you’ve just found it. It’s PHPStorm period. Take this from a guy that tried a lot of them before finding the right one. I tried Eclipse, Aptana and NetBeans. They are OK, but they cannot compare with the power PHPStorm has. I even

Trick-or-Treat your bugs!

November 3rd, 2016|Categories: Community, Games, Technical, Written by our colleagues|Tags: , , , , , , , , , , , , , , |

We’re Amused Sloth and we recently released our newest needle to the haystack called mobile games, in the form of Disco Dave (iOS/Android). The game was well received by both Apple and Google and we got to 500.000 downloads in the first month which was enough to make us proud and boost our egos a bit.