May 2017

Start with React, Redux, sprinkle a bit of Express and add just a pinch of Node.js

2017-05-25T14:18:57+03:00May 25th, 2017|Categories: JavaScript, Written by our colleagues|Tags: , , , , |

I’ve been a developer for about 5 years now, but this is my first time actually writing about my work, so bear with me. Brainbox Digital is a widget platform that delivers personalized ads to users on various websites. They do this through widgets that continuously deliver relevant products to the contents of the

April 2017

Outsourcing Destinations: Asia and Eastern Europe

2018-10-23T16:37:47+03:00April 19th, 2017|Categories: Community, Java, JavaScript, Perl, PHP|Tags: , , , , , , |

Tech is something that exists on a global scale, a community of people and companies that work together to create unbelievable things. It doesn’t take into account nationality, ethnicity or borders. Working in tech is like being part of an international family at all times. It doesn’t really matter where you are in the world,

January 2017

JavaScript: Do you like games? (Part 6)

2019-03-18T13:58:38+03:00January 25th, 2017|Categories: Games, JavaScript, Technical|Tags: , , , , |

It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into words what we want to achieve: we want a class that will draw an asteroid (stroke of genius right here) it should be drawn randomly

JavaScript: Do you like games? (part 5)

2019-03-18T13:58:00+03:00January 19th, 2017|Categories: Games, JavaScript, Technical|Tags: , , , , |

I believe it’s high time we attempted to build a game with the engine we have so far; wouldn’t you agree? We’ll be making Asteroids, which first made its debut in November 1979; released by Atari Inc. There are so many ways we could implement the game: we could use sprite sheets, as we

JavaScript: Do you like games? (part 4)

2019-03-18T13:57:17+03:00January 12th, 2017|Categories: Games, JavaScript, Technical|Tags: , , , , |

We’re going to continue with DisplayObject which extends Scene. You can review the schema in part 1 of this series but we’re going to make some changes to how things are named. Its job is very simple; it will group objects that need to be rendered in a children array and it will expose

JavaScript: Do you like games? (part 3)

2019-03-18T13:55:26+03:00January 5th, 2017|Categories: JavaScript, Technical|Tags: , , , , |

The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th century Swiss mathematician, physicist, astronomer, logician and engineer (quite a resume) Leonhard Euler devised a way for us to predict where an object’s going to

December 2016

JavaScript: Do you like games? (part 2)

2019-03-18T13:54:41+03:00December 22nd, 2016|Categories: JavaScript, Technical|Tags: , , , , |

Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: please be aware that I’ll add links to specific pieces of code in the GIT repository history tree. This will make it easier for you

JavaScript: Do you like games? (part 1)

2019-03-18T13:54:20+03:00December 14th, 2016|Categories: JavaScript, Technical|Tags: , , , |

Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of math in your future! In my childhood I was fascinated by Mario and other games like it. They were very simplistic and yet extremely fun

October 2016

The narcissism of JavaScript developers

2019-03-18T13:31:19+03:00October 28th, 2016|Categories: Community, JavaScript|Tags: , , , , , , , , , , , , |

One thing is sure, I am a huge JavaScript fan. I’m the kind of fan who just can’t stop dreaming about all the amazing things we can do with JS and who gets (super) excited with each and every announcement of a new JS framework. For a JavaScript developer these past years have felt

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