Technical

/Technical

February 2017

3D Cyberpunk Alley Environment

February 16th, 2017|Categories: Games, Written by our colleagues|Tags: , , |

A while back, I’ve worked on creating a new environment: a piece of city in which various characters will be placed. We’ve decided on making an alley just off a main street, at night. My goal was to capture the feel of a shady bar, where crooks and outlaws go to have a drink and

Alternatives for Integrating Magento with Third-party Applications

February 6th, 2017|Categories: Magento, PHP, Technical, Written by our colleagues|Tags: , , |

This article is a case study for integrating Magento with other systems when web services are not suitable, and we will go through some real life examples. By default, Magento implements two types of web services: SOAP and REST. This does not require that you know how Magento is built, how it works internally. You

January 2017

JavaScript: Do you like games? (Part 6)

January 25th, 2017|Categories: Games, JavaScript, Technical, Written by our colleagues|Tags: , , , , |

It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into words what we want to achieve: we want a class that will draw an asteroid (stroke of genius right here) it should be drawn randomly within

JavaScript: Do you like games? (part 5)

January 19th, 2017|Categories: Games, JavaScript, Technical, Written by our colleagues|Tags: , , , , |

I believe it’s high time we attempted to build a game with the engine we have so far; wouldn’t you agree? We’ll be making Asteroids, which first made its debut in November 1979; released by Atari Inc. There are so many ways we could implement the game: we could use sprite sheets, as we do

JavaScript: Do you like games? (part 4)

January 12th, 2017|Categories: Games, JavaScript, Technical, Written by our colleagues|Tags: , , , , |

We’re going to continue with DisplayObject which extends Scene. You can review the schema in part 1 of this series but we’re going to make some changes to how things are named. Its job is very simple; it will group objects that need to be rendered in a children array and it will expose methods

JavaScript: Do you like games? (part 3)

January 5th, 2017|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , , |

The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th century Swiss mathematician, physicist, astronomer, logician and engineer (quite a resume) Leonhard Euler devised a way for us to predict where an object’s going to be

December 2016

JavaScript: Do you like games? (part 2)

December 22nd, 2016|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , , |

Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: please be aware that I’ll add links to specific pieces of code in the GIT repository history tree. This will make it easier for you to

JavaScript: Do you like games? (part 1)

December 14th, 2016|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , |

Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of math in your future! In my childhood I was fascinated by Mario and other games like it. They were very simplistic and yet extremely fun to

Creating a programming language: Larry Wall and Perl

December 6th, 2016|Categories: Perl, Technical, Written by our colleagues|Tags: , , , , , , , , , , , , , , , , , , , , , , |

Programming is beyond the grasp of most people, it doesn't matter if we’re talking about Perl or another language. Most individuals will look at it as more than a foreign language, as something beyond comprehension, something that takes a special kind of thinking. There is some truth to this, as in not everybody can become