game development

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January 2017

JavaScript: Do you like games? (Part 6)

2017-01-25T15:46:39+00:00 January 25th, 2017|Categories: Games, JavaScript, Technical, Written by our colleagues|Tags: , , , , |

It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into words what we want to achieve: we want a class that will draw an asteroid (stroke of genius right here) it should be drawn randomly within

JavaScript: Do you like games? (part 3)

2017-01-05T12:22:38+00:00 January 5th, 2017|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , , |

The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th century Swiss mathematician, physicist, astronomer, logician and engineer (quite a resume) Leonhard Euler devised a way for us to predict where an object’s going to be

December 2016

JavaScript: Do you like games? (part 2)

2016-12-22T14:54:34+00:00 December 22nd, 2016|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , , |

Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: please be aware that I’ll add links to specific pieces of code in the GIT repository history tree. This will make it easier for you to

JavaScript: Do you like games? (part 1)

2016-12-14T16:12:33+00:00 December 14th, 2016|Categories: JavaScript, Technical, Written by our colleagues|Tags: , , , |

Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of math in your future! In my childhood I was fascinated by Mario and other games like it. They were very simplistic and yet extremely fun to

November 2016

Trick-or-Treat your bugs!

2016-12-07T12:48:10+00:00 November 3rd, 2016|Categories: Community, Games, Technical, Written by our colleagues|Tags: , , , , , , , , , , , , , , |

We’re Amused Sloth and we recently released our newest needle to the haystack called mobile games, in the form of Disco Dave (iOS/Android). The game was well received by both Apple and Google and we got to 500.000 downloads in the first month which was enough to make us proud and boost our egos a bit.

September 2016

Creating the Africa Fantasy Environment

2017-01-06T11:35:43+00:00 September 23rd, 2016|Categories: Games, Written by our colleagues|Tags: , , , , , , , , , , , , |

This month was spent creating a new environment. We chose an African theme, based on the savanna. Vlad made a few concept sketches but eventually we settled on the one below: Taking into consideration what I learned when making the Cyberpunk Alley, I tried to have more variation and exploration from the block-out stage. Since

February 2012

Chickens Can’t Fly Launched Today!

2016-12-07T12:50:44+00:00 February 15th, 2012|Categories: Career News, Company News, Events, Mobile, Technical|Tags: , , , , , , , , |

We are proud to announce that after a long time in development, Chickens Can't Fly has officially launched on the Windows Phone 7 Marketplace TODAY!. The mobile games team inside Evozon has been working on this game for more than 1 year, and after finishing the game and successfully passing certification in October last year,

Interview: Catalin Zima-Zegreanu, Lead Developer, Amused Sloth

2016-12-07T12:50:46+00:00 February 15th, 2012|Categories: Career News, Company News, Events, Mobile, Technical|Tags: , , , , , , , , , , , |

Recently, we had the opportunity to talk with Catalin Zima-Zegreanu, Lead Developer at Amused Sloth. At CES 2012, Microsoft announced their new promotion for Windows Phone games called Must Have Games, and Amused Sloth developed Chicken Can’t Fly to be part of it.  As one of the few developers developing exclusively for the Windows 7 platform we needed to find out more

September 2011

Alpha Testers Needed for a WP7 Game!

2012-03-22T18:00:34+00:00 September 26th, 2011|Categories: Career News, Mobile, Technical|Tags: , , , , , , , , |

Evozon Systems is in need of 12 alpha testers for a Windows Phone 7 game we are developing. Get an exclusive preview of what the game is all about by volunteering as an alpha tester! To apply, please send your CV to amalia.pomian@evozon.com until July 20th 2011, along with a description of things you like and